Most dark, scary and creepy bosses from Castlevania saga

Castlevania is one of the most famous platform RPG, so famous that, together with Metroid, created the genre metroidvania. The gothic setting has some horror elements, especially in the design of the enemies or in some specific sections. Demons, skeletons and giant abominations are classic creatures, but mixed with a twisted Japanese design conferring to Castlevania a really interesting and wide set of enemies. The bosses are especially interesting, huge and terrible foes sometimes bigger than the screen itself. If some battle are against very regular creatures, some of the bosses are nightmarish beasts which could be proper enemies of a horror game.

In the following article you can find the most scary and creepy bosses of Castlevania saga, according to my taste. At the end it will be also a boss from the recent Bloodstained, spiritual sequel of the almost deceased Castlevania saga. Be ready to jump into nightmarish castles, where the vampires are the last of your problems.

  • Balore – Dawn of Sorrow

A hulking abomination with a green skin, wired teeth and a metal mask surrounding its head. The boss design is the classic “creature” from a gothic setting, probably the subject of an experiment, but with an overall disturbing design. The creepy monster uses the brute force against the main character, unleashing the fury of his giant fists.

balore.gif

  • Puppet master – Dawn of Sorrow

Maybe it doesn’t look from this image, but this is where the nightmares are born. A huge wooden puppet, mixing into the design a sort of skull together with a spider, hanging from the roof. The Puppetmaster’s eyes move in random directions, bulging out in a really disturbing way. It also has a giant mouth full of pointed teeth. The fight is also really horror-oriented, thanks to its disturbing attacks. It will often regurgitate from its mouth half-dozen of flying puppets, which will attack the player. But the creature has also another peculiar and deadly attack. It will create a puppet clone of the main character, and it will try to push it inside an iron maiden. If not destroyed on time, the player will exchange place with the puppet, receiving a huge damage from the iron maiden.

castlevania_puppetmaster

  • Menace Dawn of Sorrow

Final boss of the game, the creature is a really colossal zombie, one of the biggest bosses of the saga. The design is full of details, interesting colours and forms. Organic and inorganic merged together in a really scary giant. Human faces are morphing like organs in its body, for example in the mouth or in the knee. Also the skeletal face shows an extra set of jaws, just to highlight its feral behaviour. The boss will principally use its size to smash the player, but will also summon from his body creepy flying parasites.

menace.gif

  • Gergoth – Dawn of Sorrow

A sort of zombie dinosaur, and one of the most scary bosses of Castlevania. The skin is almost melted, probably because the undead body is rotting. There are wounds and bones opening everywhere, while the tale is missing a half. But the most terrifying element is only shown during its beam attack. The creature will pull off the skin from its face, revealing the muscle and the bones above it, before unleashing a deadly beam. The fight takes place in a very tiny space, and it is difficult to avoid all its attacks, especially a cloud of toxic gas.

castlevania_gergoth.gif

  • Eligor – Order of Ecclesia

A colossal centaur protected by a heavy armour, and full of weapons. The monster is like a gothic version of a tank or an aircraft, heavily protected and a fully equipped. The most creepy details is that the armour is covering something organic beneath, something probably made of twisted meat. The only apparent detail of the abomination lurking under the seal of the armour is a giant eye in the helmet. The design is simple, but effective to create the idea of “something wrong”. The boss is practically an entire level by itself, and the player can jump around while destroying the many weapons and avoiding blades and arrows.

ecclesia_eligor

  • Maneater – Order of Ecclesia

At a first glance, this creature is only a mass of skulls with their tongues out. However, the truth is far more grotesque and disturbing. The tongues are instead the body of huge parasites, which inhabits the giant skulls. The boss fight takes place inside a huge chapel entirely made of skulls and bones, just to add another creepy detail. The boss is sadly a quite standard fight, and will mainly attack by regurgitating bones through its mouths.

castlevania_maneater

  • Behemoth – Portrait of Ruin

The upper half body of a Minotaur, horribly cut in the middle. The organs are exposed, as part of the spinal chord. The creature will drag around in the floor, in an almost pity way, trying to charge at the player. There is something almost sad in the torments that this creature probably endured, but combined with its aggressive behaviour , it creates a really creepy boss.

castlevania_behemoth

  • Scylla – Symphony of the Night

A water monster with a very peculiar design, far from the Greek creature that inspired it. The monster is composed of a naked female figure, fused at her belly with 3 wolf heads, which then evolve into a mass of tentacle-like snakes. The design is not only innovative and bizarre, but also a bit disturbing in how so different animal motifs are combined together. The boss has many independent attacks, coming from the different parts, and she is also able to raise the level of the water, trying to drown the main character.

Scylla

  • Granfaloon – Symphony of the Night

A giant sphere composed entirely of dead bodies. Of course this abomination could only be the final boss of the underworld section of the Castle. The reality is that the amalgam of bodies is only a shell protecting the real creature, which is composed of tentacles, able to shoot energetic rays. The most creepy detail is that while the player is damaging and removing the shell, the dead bodies will fall on the ground to attack the player, like a rain of tormented souls.

granfa-legion

  • Beelzebub – Symphony of the Night

This is really where the nightmares were born. Beelzebub is a boss that will surely stick in the memories of any player, especially for the gross and disgusting design, more than for the batte itself. Basically he is a giant rotten corpse, hanging and dismembered by several hooks. The creature is huge and divided in many body parts, which should be destroyed to finally kill this grotesque demon. Even if the main boss is virtually harmless, many giant flies will protect their master by attacking the player. Nothing prepared the player, at the time, for the vision of this gory and grotesque abomination, which for sure can be considered the most disturbing boss of any Castlevania.

Beelzebub_Castlevania

  • Special Mention: Bael – Bloodstained

Bloodstained is not an official Castlevania, but it is the recent spiritual sequel made by the original creator of the saga, after Konami abandoned it. The true final boss really deserve an inclusion in this article. A ring composed by three heads connected together by long spiral necks. The first head is a zomb-ish devil, with a creepy expression on his face. The other heads are a hellish cat and a disgusting giant toad, both fused together to create this aberrant abomination. The demon lord can cast many magics, can create a lava pool, attack with a chainsaw-like tongue, and can also bite the main character.

blood_bael

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