Death end re;Quest 2 is a proper horror JRPG, with an interesting battle system, disturbing scenes, and creepy monsters (for more info check my complete review: Death end re;Quest 2 Review: mysterious Visual Novel by day, horror JRPG by night). I personally find the design of the monsters as a jump forward for the saga. The first Death end re;Quest had enemies almost entirely modelled around insect anatomies, probably to convey the concept of computer bugs in a metaphoric way.
The creatures roaming the streets of Le Choara, the town where Death end re;Quest 2 is set, are disturbing and twisted beings that will be perfectly integrated even if moved inside a classic survival horror game. From obese creatures imbued of an unknown energy, to laughing dolls missing the eyes: the level of horror elements inside the design is always of great visual impact. The connection with horror games is so strong that even the Ao Oni, the famous immortal monster of a Japanese indie game, will make the appearance as super boss.
Worth to specify that creatures showing a twisted insect morphology are also present in the sequel, but this time other concepts are far more common in the monster designs. Doll-like enemies are a major part of the pool of deranged foes, both bosses and common enemies. More than common dolls, straw or rag dolls are more present, providing an additional level of creepiness with the stitches covering their bodies, or the organic secrets hidden below the fabric. Symbolism hidden behind the design is also quite common, especially for bosses, with complex designs enriched in elements underlying a complex story, such for example twisted and jealous love.
The battles are interesting puzzle-like challenges, where each enemy can be thrown around the battlefield, to crash against barriers, or to be intercepted by other party members. The size of the enemies also affects this throwing mechanic, so forget about launching colossal bosses around the arena. Each monster is also associated with one of the three elements, star, moon, and sun, and will receive damages accordingly.
In the following article, I will describe the most creepy and disturbing creatures of the game, from bosses to common enemies. The article is practically spoiler-free, so feel ti jump inside without much worry.
A sort of doll, or a small girl with something really wrong, dressed in elaborated and ancient clothes. She always comes running, with the arms open as if she is ready for a hug. While standing-still, Mary happily moves and performs pirouettes. This apparently sweet girl is a terrifying creature since she is missing any facial features, with the exception of a cartoonish and big smile that looks like stitched on a sack. Laughing Mary acts as the boss in Chapter 2, becoming soon after a regular enemy, changing colors of clothes and also of skin, such as Metal Mary, a version with dark and metal skin.
The disturbing creature looks like a nightmare born from Tim Burton’s mind. The body is an amorphous mass covered in a torn green piece of cloth, like a sort of grotesque dining table. A grinning face comes out from the front, a dark clown with heavy makeup and reversed anatomical traits, with the grinning smile in the place where the eyes should be. From a hole in the middle of its body, right below the fabric, insect-like appendices turn out like a mass of teeming organic scythes. Killer Filler moves and attacks on the four legs, like a feral predator. It is not a super dangerous foe, but some of the most evolved variants can be quite troublesome if not quickly eliminated.
This disgusting and obese obscenity would not be a surprise if seeing wandering in Silent Hill. The monster is the first boss of the game, before becoming a regular enemy with many variants. The chubby and pale body is covered in veins, while a sort of liquid energy is flowing inside its massive neck. Other variants, called Gigas, have their middle part of the bodies completely exposed till the bones, as if the glowing energy corroded their flesh, or exploded shredding their bodies. The fatty creatures usually attack in couples: they hit strong and, due to their weights, are quite difficult to throw.
An upgraded version of Laughing Mary, but this time the doll-like creature is mixed with a butterfly, creating an abomination that looks like a sweet fairy. The creepy stitched smile is still there, but this time the creature has also the eyes, similar to the ones of a fly. The monster is very fragile but hard to hit, it is also quite bothering since can heal or power-up other enemies, and even flee the battle if too damaged. The Blood Butterfly variant is one of the last battles in the game, an enemy that is better to not underestimate.
A huge dragon without a face, the creature is a secondary boss inside the game. If its body is clearly resembling a dragon or a similar beast, what is happening where the head should be is a really interesting and peculiar detail. The upper-body is covered in a combination of black goo and crystal shards, creating a sort of glitchy effect on the creature, as if it was an incomplete or still in developing being. The head is a long worm-like appendix, amorphous and missing any anatomy, just a long and disgusting mass of blackness. The incomplete creature is a strong enemy that works as a hidden boss for some Side Quests, but it will get a common enemy in the last hidden dungeon during NG+.
The boss of Chapter 5 is a true nightmare, not only for its design but also for its strength. Just by looking at it, the boss sends symbolic vibes of whatever could be wrong in a mother-child relationship. The abomination is a towering and obese creature, with the purple skin terraced by fatty rolls or falling breasts. The legs are especially disgusting, composed of lumps of red flesh fused together. Like souls trapped inside a living material, disturbing faces are emerging from below the skin of the legs. The twisted mother is wearing a cuff similar to the ones used for babies, and she is wielding a massive club that also looks like a baby rattle, strong details amplifying the twisted mother-child dualism. The boss is one of the toughest battles in the game. Its attacks are quite dangerous and can easily kill a character in one turn. Moreover, the boss has a massive amount of HP, and it is even able to completely heal itself with just one action, creating a long and exhausting battle.
The boss of Chapter 4 has one of the most complex and symbolic designs in the game. At first glance, the creature looks like a cute fairy, with a delicate body and colorful butterfly wings. However, at a closer look, all the creepy details emerge. The face is partially blindfolded, while the body has multiple arms, similar to the ones of a mannequin. Another head is positioned in the belly, even bigger than the actual one. Every detail in the design screams about a painful love, one not corresponded, from the eye blindfolded to the two independent heads. Everything is fitting with the events of Chapter 4, but I would avoid spoilers. The most creepy details are the legs, twisted like a rope to form a single appendix. If you still have doubts about how this design is a symbolism of twisted love, this particular choice for the legs is clearly inspired by the tragic end of two lovers in Junji Ito’s masterpiece Uzumaki.
The boss of Chapter 3 is a disgusting and strong being. The creature is described as an old man practically naked, with a mouth opening in its belly. When discovered, the monster was ready to eat two children with fork and spoon, like if they were a proper meal. The obese creature has a dumb and void expression on its face, with intimidating and gigantic proportions of the body. The boss wields a scythe and is able to use it quite deadly. The battle is, in fact, the toughest one until that point, not only for the amount of HP of the boss, but even more for its ability to heal almost completely and to kill a character with a single swing of its scythe.
The boss of Chapter 7 is bigger than expected, a colossal being that looks like a nightmarish version of a Shrek character, or an inhabitant of Halloween town in Nightmare Before Christmas. The monster is a sort of humanoid sack, a rag doll with stitches all around its body. However, the creature is well-dressed, with a hat, a wig, gloves, and boots, providing even more cartoonish vibes. But the creepiest detail is what lies below its artificial skin. A mass of raw and amorphous flesh is revealing where the cloth is not falling apart, a layer of grotesque skin covered with eyes. Something monstrous is clearly living under that fake fairytale appearance. The boss is wielding a giant anchor as a weapon, a deadly mace used to crush the opponents. The battle is a long fight of eroding strategy. The boss not only is hitting hard, but has also an obscene amount of HP. The boss is even able to use a defensive pose, counter-attacking all the player actions in a deadly and accurate way.
The real name of the boss will hint heavy spoilers on the game’s plot, so I decided to leave it blank. The titanic abomination sends strong Lovecraftian vibes in any detail, especially in the face. A grotesque puzzle of eyes and teeth, the creature is a terrifying nightmare, including long hair composed of a sort of yellow tentacles. The hands are even bigger than the rest of the body, totally out of proportions, gigantic and intimidating from the long fingers to the claws at the end. The monster killed a multitude of humans during a rampage, this explains while the hands and the mouth are covered in blood. The boss doesn’t have much health, compared to previous encounters, but sadly this is its only flaw. Its claws will kill any character with one single attack, transforming every turn in a desperate struggle to increase defence or gain immunity.