Fear & Hunger 2 Termina is the sequel of probably the most grim and horror indie RPG. However, this time the setting is not in a dark version of middle ages, but a war-affected town in 1942. The change in setting influenced everything, from the inclusion of firearms, to more modern-looking creatures inspired by war machineries and medicine. But the world is still the same, imbued in cosmic horrors and malevolent Old Gods (and you can see some example here: Challenging the Old Gods of Fear & Hunger [Boss Battle]), where magic is real and people dies in unthinkable ways. Another huge difference with the prequel is that Termina is an open-world to be explored in the span of 3 days. The changing in time and day will affect the world, from quest and characters, to secret bosses and the appearance of new enemies. The combat system staid the same, still brutally difficult and based on severing the opponent limbs to reduce risks. After all, a deadly sword is not dangerous anymore if the arm wielding it is severed.
Grotesque and deadly enemies are still the core of the horror experience. From insane villager to deformed abominations, the world is a place full of dangers. And since Termina doesn’t feature a classic experience system, avoiding fights is a must, since the reward is often nothing… or maybe a severed limb as a souvenir of the battle. Understanding which enemy can be safely killed without risking permanent mutilations and damages is a core skill to acquire in such a difficult game. Interestingly, by having a doctor in the party, the bodies can be analysed to discover lore regarding their appearance and condition. Because the moon is not a regular object in Termina, and being “moon-scorched” brings terrible consequences. However, standard enemies are not the only one roaming the streets, and unique stalking enemies will often appear to chase the player. These enemies must be avoided at all costs, especially when met the first time and without a full party. From a sadistic clown stalking the city to kidnap people in their “fun dungeon” to an abomination made of beehives hiding in the shadows waiting to strike, the streets of the city are a dangerous place.
In the following article, I will analyse the most unique chasing stalkers of Fear & Hunger 2 Termina. The creatures analysed are unique enemies, non-mandatory, which should be in general avoided due to their strength. Without a fully equipped party, or a perfect solo set-up, they are almost impossible to kill without huge risks and consequences. They are also fast and relentless killers, which will chase after the player around the map. I will cover only pre-existing enemies, and not the moon-scorched forms of the human characters, which are indeed very interesting boss battles that I will probably cover in a future article.
Welcome to a world of pain ad suffering.
Death Mask
Death Mask is a challenging and disturbing enemy, not much in his appearance, but definitively in his behaviour. A gigantic humanoid creature, Death Mask looks not much affected by the deadly mutation scourging the area. Other than for the gigantic size, Death Mask looks like an extremely muscular male human, wearing a green chainmail-robe, a sort of plague doctor mask, and wielding two machete. Death Mask is often maniacally laughing, a sound distorted by the mask that he is wearing. In fact, the mask modifies the horrible death gurgle of the wearer into a “joyful” laugh.
The most bizarre behaviour of this enemy is definitively his entrance. Locked coffins are scattered all around the city, useless objects never containing any items, offering to the player only the purposelessly action of knocking on them without receiving any answer. However, in one random unlucky occasion, one of the dozens coffins will open, and Death Mask will rise from it, quickly stalking the player. Death Mask is an incredibly strong and deadly opponent, able to attacks four times in a turn, dealing incredible damages and amputating arms like if they are butter. Escaping from this fast enemy is already challenging, and one missing escape could mean losing limbs or party characters. And discovering that he could jump out from any coffin will create a pure sense of dread for the rest of the game. The bravest will be rewarded with different items, including a chainmail armor, and the powerful death mask itself.

Beekeeper
If being chased by a gigantic hulking humanoid is already a terrifying experience, being chased by a gigantic hulking humanoid made of hornet-hives is the quintessence of terror. The Beekeeper is a grotesque being that hides in the city. A pale mass of muscles, the Beekeeper body is almost covered in hornet-hives, especially arms and head. Moreover, after examining the body, it is impossible to determine where the hornet-hives end and the creature starts. And if this was not enough disturbing, the creature is practically hollow inside… with the exception of hornets.
The Beekeeper hides behind a metal door, inside a sort of empty garage in the city. The first time that the player will pass by there, they will only hear the hornets buzzing. However, when crossing again that area, the door will suddenly open, and the Beekeeper will start the chase. The creature is a very difficult battle that must be avoided early on. In fact, the massive foe not only has a huge amount of HP, but can also attack multiple time in a turn. First, the hornets will swarm the player, stinging multiple times and inflicting poison. Then, the Beekeeper will finish the job, hitting them with the arms as strong as a maul, able to deal an insane amount of damages. And, after the strenuous fight, the reward for the victory is… nothing. This is another reason to completely avoid this dangerous fight.

Stitches
While wandering around the city, the player can meet grotesque creatures made of human body parts stitched together. But it is only when reaching a mysterious bunker, hidden in the deepest woods, that the player will discover the evil mind behind these creatures. Stitches is the disturbing lunatic stalking the bunker while satisfying her obsession of surgically sewing humans together. Looking at her appearance, Stitches is a female vile looking maniac, with a grinning face and the skin slightly peeled up and sewn, like an ancient Cenobite. She tries to speak, but since she sewn her own mouth, this is an impossible task.
Stitches is a dangerous maniac that loves to cut and sew things together, but the most dangerous details is that she is not alone in the bunker. One of her creation, an amorphous mass of flesh, is also slowly wandering in the bunker. Start a battle with one of them, and you have one turn to escape, because on the next one, the other will join the fight. The mass of flesh has only a strong one-hitting attack, but also an insane amount of HP. On the other hand, Stitches is a jack-of-all-trade, able not only to heal herself, but also to quickly sever limbs and to immobilize characters using wires. The battle is excruciating and not very rewarding, and fighting two hunters at once is a huge challenge. Moreover, losing against Stitches unlocks a very disturbing Game Over scene… let’s just say heavily inspired by the movie “Human Centipede.”

Centaur
A grotesque and disgusting abomination, the Centaur is probably the fastest creature in the game. It dwells in the woods, protecting a military bunker, charging and chasing whoever enters the area. The territorial beast is an offence to every sense, a nauseating being composed of two bodies horribly fused together. The main body is a horse-like creature, with a pale skin covered in deformities and bandages, and a bizarre head similar to a sort of grotesque flesh mushroom. The upper body is instead humanoid, with similar colour and aesthetic to the animal one. However, by closely analysing at the humanoid figure, it looks almost as the human and the animal were “very closed” together when they morphed. This is even confirmed by analysing the body, when the doctor addresses the issue as the “elephant in the room.” As before for other creatures in the prequel (and you can find the analysis HERE), the Centaur could be born from a marriage to the God Sylvian between a human and a beast, when the bodies get fused together.
The Centaur is fast and deadly, a creature almost impossible to avoid without using traps or taking weird trajectories hoping to kit it. And as the fastest creature in the game, this is a huge challenge. The fight is difficult to win without heavy damages and casualties. This is especially true due to the stampede attack, which will damage the entire party. Moreover, by having two heads, the creature is even impossible to kill with only one lucky head-shot. And if this was not enough, the wounded limbs spray an acidic blood. As other stalker before, the Centaur also gives no reward, so it is crucial to avoid this deadly fight.

Vile
The first unique chasing enemy met in the game is a disturbing mutant wearing a pig mask. The towering humanoid is dressed like a sort of pest control worker, also wielding a spray canister with an acid liquid inside. The pig mask is not a simple ornament but it is fused with his head, a secondary effect of the moon scorching mutation. The creature is first met in the village outside the city while spraying the pesticide liquid on drying fish. Even if it looks like a gigantic demented killing machine, the creature is instead one of the few still able to talk and keeping a sparkle of intellect.
The Vile is an extremely dangerous enemy, especially since he can be faced in the beginning of the game. The first time that the player crosses the village, the creature can be easily avoided, since he is busy spraying the fish. However, after entering the village again, the maniac will quickly appear to chase the player. And he is fast. The battle is tough, especially without additional party characters. The Vile can hit twice in a turn, first by spraying acid, and then by smashing with the gas canister. So severing the arms is an essential task to survive the battle. An interesting detail is that the battle can also be won by… talking. In fact, by talking at the creature and selecting the correct option, it is possible to trick the monster into temporary lifting the mask, a sufficient time to inhale the gas leaking from the canister and dying from it. A really unexpected solution to get rid of such a killing machine.

The Mob
By looking at the image of random enemies grouped together, you would never expect this to be probably the most dangerous and annoying enemy in the game. Not only they are fast and extremely challenging, even with a full party, but the fact that they can randomly appear in different parts of the city could ruin a perfect run or cut you out of that area. The Mob are three enemies grouped together: a unique one and two common enemies. The first one is a sort of doctor or scientist wielding a rifle, with a deadly aim and a modest damage output. The other one is a grotesque half-cocooned mutant using a hammer to hit hard. But the most dangerous one is a unique gigantic mutant wielding a deadly circular saw.
The Mob can randomly appear when entering specific areas. First, you will hear the sound of a breaking bottle. Then, the buzzing chainsaw, and only in the end, you will see the three maniacs charging at you from multiple directions. They are fast, and just touching one of them will start the battle against the entire group. The Rifleman is a pretty standard enemy, but still able to inflict serious damage with his attacks, same for the Half-Cocooned with the hammer. However, the Meat Grinder, wielding the circular saw, is the most dangerous of the trio. His attacks hit multiple times, causing an insane amount of damage, bleeding status, and probably severing an arm. Even as standalone enemy, the Meat Grinder is a deadly challenger, but together with the other enemies, it becomes a battle almost impossible to win without losing characters and limbs. Moreover, each enemy is an individual target, without any body part to attacks, meaning that it is impossible to disarm any enemy. The Mob can completely ruin a run by locking the player out of a zone, because not only they can appear in very important areas, but are also extremely difficult to defeat and avoid.

Needles
Needles looks extremely inspired by Art the Clown from the horror movie Terrifier. And trust me, behind this look lies the most aggressive and disturbing stalker of Fear & Hunger 2 Termina. The deranged clown takes his name from his obsession for needles. In fact, not only he uses as weapon a syringe full of a mysterious liquid, but also a flail with medical needles in the end. The clown is a tough enemy, apparently only an ultra muscular human, but still incredibly tough to kill. Moreover, after examining his body, the question of “is he really dead” rises up. Judging by the sadistic behaviour, the strong bodies, the obsession for medical instruments, and the names, Stitches and Needles probably share a similar origin story.
Needles is an almost mandatory fight inside a military bunker, but later he will become the main stalker through the city streets. He can appear everywhere, accompanied by a maniac laugh and an on-screen message. At that point, Needles enters somewhere in the map, starting to hunt the party. He can be avoided by exiting the area, but sometimes his appearance is so repentant to nullify every escape plan. It is possible to kill Needles, but only after a dangerous battle. He attacks twice, once with the mysterious syringe able to inflict deadly status effects, then with the whip inflicting bleed and heavy damages. Plus, he also has a huge amount of HP. And he also has an ace in his sleeve. If you sever one of his arm, on the next turn, Needles will change his weapon for a gun, inflicting by surprise even more damages. Dying against Needles will not always cause a direct Game Over. The main character will wake up chained in a bunker, without a way of escaping. Then, a mysterious spirit will appear, entering inside the main character’s body and causing… well, let’s just day “massive happiness.” After that, the game will continue, leaving everybody puzzled about what happened and the motifs behind Needles’ actions.

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