
Origin: Fear & Hunger 2 Termina
Appearance: The Obelisk is a cryptic and disturbing being, hidden in the silent depth of an abandoned shopping mall. After passing through lifeless mannequins, the Obelisk will be there, standing in the middle of the basement. The creature is a sort of massive tower made of clothes, specifically white man shirts, melted together in this structure. The Obelisk is a towering object, not clear if it is a living being or an investigable object. However, after interacting with it, the player can decide to attack the creature. But is this a wise decision?
Background: The Irrational Obelisk is a mysterious being breaking the conventional rules of the game. Hidden in the depth of an abandoned mall, surrounded by motionless creepy mannequins, the Obelisk apparently serves no purpose. It doesn’t provide a quest, dialogue, or any form of interaction. The player can indeed try to talk with the Obelisk, asking about its meaning, but the Obelisk will never reply. However, it can be attacked. But even the battle is a complete mystery. The Obelisk attacks only by draining your mind, bringing the characters on the edge of insanity, without having a direct way of harming them. And interestingly, by doing this, the Obelisk can inflict every phobia in the game. Strangely enough, the party can damage the Obelisk with anything, but it doesn’t show a direct weakness or susceptibility to status effects. The problem? The Obelisk doesn’t seem to die, no matter how many turns you attack it, or how close you are to becoming insane. It will simply stand there draining your mind. However, rumors say that the Obelisk can be killed, but with the insane amount of HPs (probably 999,999 HP), it will probably take hours. And who knows if the reward is truly worthy.
The Irrational Obelisk is the representation of how insane some quests can be, and how sometimes a battle is simply pointless. Fear & Hunger already deconstructed the genre before, for example with the Human Hydra (check more in my analysis HERE). But, while in that case, it was more related to the quest-effort/reward dichotomy, in this case, is more battle-effort/reward. And as the name suggested, the Obelisk is an irrational battle, so why even try to fight this being? Regarding the influences of the creature, in a recent interview here with the developer, Miro, he clearly stated how the Obelisk was influenced by a piece of modern art that he once saw in Finland. Moreover, the creator has an “irrational phobia for buttoned shirts”, and this being is clearly the embodiment of such fear. Here is the link to the interview, in case you didn’t check it: The darkest secrets of Fear & Hunger 2 Termina: second interview with the creator Miro Haverinen. Outside of RPG rules, the Irrational Obelisk is also a monolith to the irrational phobias, which drive away your sanity no matter how long you fight them. No matter how irrational, huge, or cryptic the phobias are, fighting against them is always a colossal effort.