Challenging the Old Gods of Fear & Hunger [Boss Battle]

Fear & Hunger doesn’t go soft in terms of enemies and bosses, providing a set of disturbing and grotesque creatures, including challenging boss battles against gigantic abominations able to wipe out the entire party in a festival of mutilations. In fact, this is the second entry for Fear & Hunger in Boss Battle, previously featuring the relentless Crow Mauler: When it is impossible to Save: surviving all the mutilations of the Crow Mauler in Fear & Hunger [Boss Battle].

Fear & Hunger has a complex Pantheon of gods, specifically divided into Old and New. While the New Gods are humans ascended to divinity, the Old Ones are ancient twisted and macabre beings, mysterious creatures born at the beginning of time. Usually, the Old Gods are described and portrayed in books scattered around the dark dungeons, manuscripts probably wrote by cultists trying to assign a physical form to their deities, even if this is often far from the God’s true form. At least 5 Old Gods are described in the books, starting with Alllmer, a sort of twisted revisited version of Jesus Christ, to the hermetic Moon God, which seems to have a relevant role in the upcoming sequel of Fear & Hunger. However, two Old Gods appear as hidden boss battles in the original game, offering brutal and challenging fights.

Gro-goroth is also known as the God of Destruction, a dangerous and malevolent entity connected with death and carnages. The Old God lies beneath the most difficult dungeon of the game, deep inside the mouth of a gigantic monster, after passing deadly traps and monsters. Moreover, Gro-goroth can be faced only by going for the Ending B, meaning that a party member, the Girl, should be dead (if you want an idea of all the horrible things that can happen to this party member, check my article: Fear & Hunger: the many ways to permanently sacrifice the Girl [Evil Quests]). Gro-goroth will emerge from the darkness below a platform entirely made of dead bodies, ready to fight the party after an existentialist conversation. Only the upper half of the gigantic creature is visible, a muscled torso made of twisted flesh, grotesque organs, wings, and gigantic stone-like claws. Gro-goroth is a visual cacophony of flesh, even having a mouth opening in the middle of its chest, or sort of beak-like elements decorating its neck. The face somehow keeps a sparkle of humanity, a pale mask similar to a marble statue.

As expected from an end-game boss fight, the enemy is a devastating force of destruction. The gigantic god has multiple attacks, caused by different limbs and organs. The sharp claws are its main weapon, able to inflict tremendous damage, including the bleeding effect. Taking this into account, cutting-off the claws is a vital strategy to facilitate the fight. But this is not all, multiple eyes can emerge from the flesh of its body, creating additional enemies. The eyes will cry out a scorching liquid on top of the party, causing moderate damage and the burning effect. Up to 5 eyes can open in its body and, even if they have few HP, not taking action against them could cause a swarming of damages and effects in each turn.

If this is not enough, Gro-goroth also knows powerful spells, such as Burning Gaze or the mysterious Whisper of Gro-goroth. The second enchantment is particularly peculiar: it will mark a party member with a countdown and, when it will reach 0, that character will instantly die. After all, Gro-goroth is the god of death and destruction for a reason.

The second Old God was added to the game in one of the last updates. While going for ending C, the player will now reach an empty and dark wasteland, a sort of abyss out of time and space. In this extreme environment, the main character should find again the other party members while avoiding deadly and dangerous hunting creatures. But it is on a stone bridge suspended above a green light that the party will face Sylvian, the god of sex and fertility. If Gro-goroth was very similar to the images inside the unholy manuscripts, Sylvian is drastically different. The books portray her as a humanoid goddess with the body covered in breasts, a fitting representation for the god of fertility.

Sylvian is honoured with orgies from her followers, worshipped as carnal and universal love. However, Sylvian’s love for mankind got twisted during the ages, becoming a sick parody of sex, passion, and love. For example, people marrying in honour of Sylvian will be blessed with an abominable marriage, meaning that their bodies will be fused together in a grotesque mass of flesh. This is also reflected in the true form of Sylvian: a grotesque mass of green flesh and tentacles surrounding a half-exposed ribcage, with pointed breasts and a shark-like head.

The boss battle is probably the most difficult in the entire game. The god has an insane amount of HP and it can use some really dirty tricks. Each tentacle attacks individually causing different negative effects, such as stun or bleeding, but the bigger ones are the true danger, especially if they grab party members, basically trapping them in a suffocating hug. Sylvian can also strike the mind of the characters, complicating the life of spell-casters. Color of the Unknown is the most dangerous between these attacks since it will damage the minds of the entire party.

However, the most disturbing move is related to a sort of tumorigenic mass that will grow at each turn from the ribcage of the god. The attack is very similar to the one of another creature, Uterus (you can read about this monster here: Monster of the Week: Uterus (Fear & Hunger)), just this time it is even more dangerous. If not defeated on time, the mass will transform each turn into a more humanoid figure. The fully developed creature will add an extra layer of difficulty in the battle, with the possibility of completely murdering a character with one attack.

While other Old Gods are present in the game, such as the dead body of Alllmer, only Gro-goroth and Sylvian can be challenged and defeated in battle. At the moment, the Moon God seems to have a relevant role in the sequel so, hopefully, soon it will be possible to fight additional Old Gods in Fear & Hunger Termina.

Towns with a Dark Secret: the most hermetic, cryptic, and bizarre communities at the core of open-world games — Surreal and Creepy

The sun shines high in the sky, the grass is green, the new neighbours look really friendly, and the town smells of cake. What could go wrong? Sometimes a lot of things, especially if you are unlucky enough to finish in a Town with a Dark Secret. This trope is quite well explored in horror […]

Towns with a Dark Secret: the most hermetic, cryptic, and bizarre communities at the core of open-world games — Surreal and Creepy

Why fighting when you can ally with Cosmic Evil Gods in Hellpoint? [Evil Quests]

Hellpoint is an interesting meeting point between the mechanics of Dark Souls and the oppressive horror sci-fi atmosphere of games like Dead Space or Doom. The game is set on a gigantic space station orbiting around a black hole. Everyone is dead, or worst, and the station is invaded by hordes of monsters. A cosmic occult ritual went wrong, and 3 abyssal gods invaded the station with their hordes and followers.

Interestingly, each god has its philosophy, and it is somehow associated with a specific level of torment: Uthos is the tormentor of the mind, Ozy of the flesh and the body, while Nemundis is associated with a more spiritual and subtle pain. The station is now a battlefield between cosmic powers, a chessboard where each god is moving its twisted pawns. Each god is trying to control the station and this is also reflected in the gameplay. When a god is killed, the equilibrium of power will be shifted and the followers of the other gods will replace the dead’s ones in the station, even altering the previously visited areas and possibly increasing the difficulty. Plan well which god to kill last because then its followers will be everywhere.

Interestingly, killing the gods is not the only option and it is possible to befriend each god, becoming its herald or champion. Well, sooner or later there is no way to avoid becoming a god-slayer, but the possibility to do quests for these colossal and evil entities is really rewarding. Before the inner chamber of each boss, sometimes hidden in a very secluded area, there is always a monolith, which allows access to the mysterious Underworld. This parallel universe stores different items and creatures than the original world, a land full of bright colors and mystic winds. Entering the boss room while in the Underworld will not trigger the usual fight, but it will instead allow the player to talk directly with the Cosmic Gods. Each god will have a similar quest, based on collecting trophies from the bodies of the champions of the rival god. Of course, the gods will offer a very satisfying reward after the quest is completed, specifically unique weapons for magicians, each associated with a different element. But let’s check the quest-line and the dialogue with each evil god.

Uthos, the Ashen Born

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This giant demon, where classic hellish design joins with cybernetic elements (quite in Doom style), is more friendly than it looks like. Seated on a throne in a sort of meditative pose, the God of Agony looks quite peaceful. It defines itself as the eternal renewal of agony, a creature pursuing sufferance as purification for every creature. In its cosmic vision, suffering is the pressure to live, a sort of positive energy giving life a meaning. Somehow, this demonic abomination is respectful of the gift of life, at least in its own way. Uthos and its followers see agony as an evolutionary mechanism, an instrument to transcend and to grow (from the description of the Daemon Fragment). The god searches weakness in every living being, using sufferance to discover them. Fire is the mark of Uthos, integrated into its body and connected to all its followers. Fire is purifying agony, an instrument to pursue its cosmic plan. Its followers are all associated with fire, especially the Lava Daemons, tall humanoid demons wielding a scythe used to create walls of flames. Uthos sees in the twisted and distorted followers of Ozyormy a waste of the gift of life, dumb and parasitic creatures that don’t deserve to be alive. For this reason, Uthos will ask, in exchange for becoming its Executor, the fragments from the bodies of 10 Consumers, obese creatures with mouths in their bellies, and champions of Ozyormy.

Ozyormy Goija, the Master of Puppets

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The god of raw flesh, twisted meat, and grotesque transformations has one of the most absurd but metal names ever [Ozy(Ozzy)+Ormy(Orm)+Goija(Gojira)+one of the best Metallica albums]. The creature looks like a twisted Hindu deity, not only in the appearance but also in its movements, like in a perpetual dancing. Ozy lives in a bloody room at the bottom of a hole, which can be peacefully accessed from the Underworld. Ozy sees its followers as a Happy Family and will offer the player to join it. Everything about this deity is related to twisting flesh and body, to discover physical ways to wrench bodies. It will offer the player to teach torsion to break a man, something that is probably called the Weak Dance. Both during dialogue and fight, Ozy is always like performing a twisted and unpredictable dance, which can be a direct application of the Weak Dance, a perpetual and unnatural dance that works also as a fighting technique to break bodies. Sadly, the player will not truly learn this technique even if joining Ozy’s family. Ozy holds strings, pulls lie, and twists truth, probably using torture and modeling flesh as tools to shape the world to its image. The god is a chaotic energy, an insane and disturbed cosmic entity with bizarre and unclear aims. The Master of Puppets has many different followers, generally called Thespians, wrenched and grotesque creatures serving their master. Melee Thespians are thin and fleshy swordmen, fast and agile. Consumers are giant obese creatures with long and flexible arms, with a mouth in their bellies. Hostesses are incredibly tall female-humanoid figures wearing a mask, with well-shaped bodies and a long blade. To conclude, the Vicious Hands are exactly what you expect: giant walking hands that attack like a swarm. Ozy hates Nemundis and its followers, calling them dull minded beings. To join the family and receive the reward, the player must kill 10 Archons, powerful magical beings living in the Underworld. After completing the quest, Ozy will promote the player to puppet-master, who should teach the puppets who runs the show.

Undisturbed Defas Nemundis

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Apparently a peaceful and meditative being, Nemundis shares with the other gods connections to Asian religions, in this case the pose connected to Buddhism. Regardless of its appearance, Nemundis is not all sugar and friendship, since it is even addressed as the abyss that stares back. Nemundis is the god of the cold and infinite terror, of the empty and aseptic void, the ruler of the silent darkness. The god also defines itself and its followers as both medium of creation and its ultimate destroyer, a sort of Alpha and Omega in the sci-fi occult world. Even while fighting, Nemundis will keep the meditative posture, but a sort of angry soul made of radioactive energy will emerge from its body to smash and grapple the enemies. Nemundis is also officially the god of the Underworld, the parallel dimension that can be accessed through monoliths. This lonely and empty wasteland is the birthplace of energetic creatures called Archons, being made of entropic energies that sometimes can also roam in the material world. Common Archons are like humanoid figures full of tentacles, which float around in a state of mindless agony. The Archon Knights are instead more powerful and sentient beings that can use multiple powers. Nemundis hates Uthos and its followers, beings that feast on agony, creatures that value more the physical torments more than the existence of mind. To become the Prophet of Nemundis, the player needs to kill 10 Lava Daemons associated with Uthos.