A JRPG boss that looks like escaped from Silent Hill: surviving the 4 stages of Dominus Circus from Scarlet Nexus [Boss Battle]

Scarlet Nexus has quite simple mechanics for a JRPG, but what it lacks in gameplay is amply balanced in terms of lore and enemy design. Because the antagonists of Scarlet Nexus, called The Others, could easily join the roster of creatures of a never-released Silent Hill game.

Every creature is a chaotic mix of random items, such as vases, and human parts, especially female legs. The elements are combined together in the most grotesque and surreal way, creating figure that could be part of a Dalí or De Chirico’s painting. In fact, the creatures are created by the modern Japanese artist Masakazu Yamashiro to convey the most alien-looking aesthetic.

While many Others show truly interesting concepts, the most disturbing and brilliant design is always Dominus Circus. One of the last bosses of the main story, the creature will suddenly appear in a giant labyrinth inside the mind of the main antagonist. The monster never appeared before, and only a brief cutscene before the battle provides a barebone background of its past. The only provided information is that Dominus Circus is a immortal Other that was never defeated, a boogeymen for all the soldiers in Scarlet Nexus’ world. And soon after this cutscene, the player should be ready to face the terrifying creature.

The introduction of Dominus Circus is a disturbing surprise. In the beginning, the boss appears only as a sort of classic ghost, a humanoid figure covered under a white shroud. Then, after starting to rotate, the creature will reveal multiple human legs on a monocycle. But only after reversing upside-down, the real monster is revealed: a complex humanoid architecture kept together by thin horse legs. According to Masakazu, Dominus Circus is the climax of the Others’ anatomy, a creature so alien and bizarre to represent the ultimate Other. And from this apex symbolism comes the name “Dominus,” a being almost looking like a disturbing pagan god. The “Circus” part of the name is even more evident, since many details of the design are inspired by the circus, from the umbrella remembering a tent, to the monocycle of the upside-down creatures and the elephant head.

To have a glimpse of the complex and disturbing design of Dominus Circus, you can have a look at the creepy intro in the video below.

The battle against Dominus Circus is one of the hardest of the entire game, especially because it will challenge your memory in 4 long stages. In fact, each phase needs a different approach, and the specific use of supporting characters. This is because, in Scarlet Nexus, connecting with secondary characters unlocks special abilities, including hyper velocity to slow time, telekinesis, or teleportation. The correct use of different powers is necessary to overcome the main obstacle of each stage of this long and complex battle.

During the first stage, Dominus Circus wields a big umbrella as main weapon. With this bizarre spear, the creature looks even more whacky. However, regardless of the appearance, this is probably the most challenging form. In fact, the umbrella will not only completely shield the boss from frontal damages, but will also erupt a water jet that inflicts heavy damages while also knocking the characters down. Moreover, the rotating lower body can also become a deadly drill that the boss uses to charge at the characters to inflict huge damages. And if this was not enough, Dominus Circus can also summon a gigantic water storm, so gorgeous to see as deadly to experience. Using quick skills to jump behind its back, bypassing the umbrella shield, is crucial to kill the first phase.

After each form is defeated, for a brief instant, the small ghost-like figure on the monocycle will appear, completely harmless. Then, it will fall on the ground, disappearing below, just in time for a new dangerous form to remerge.

For the second stage, Dominus Circus has no weapon, but instead it proudly wears a disturbing elephant head. As you can expect, this is the deadly weapon of the second stage. From the trunk, the boss can shoot different kinds of projectiles, including oil. Moreover, Dominus Circus can also summon a thick mist, which completely hides the creature. Using the clairvoyant skill is essential to counter this move and see through the mist. The second stage is very disturbing and intimidating, but luckily less challenging than the first one.

For the third stage, Dominus Circus will be again headless. However, this time, instead of an umbrella, the boss wields a disturbing sword, which looks like made of a combination between a seashell and multiple human arms twisted together. If the other forms are creepy, just looking at how this fleshy sword bounces in its hand is pure nightmare inducing. During this stage, Dominus Circus shows, as expected, dangerous melee combos, which can easily and quickly kill a character. More unexpectedly, the sword can also throw wind-waves, also working very well as a distance weapon. With a good timing while dodging and a balanced use of powers, this stage is not so difficult to overcome.

Now that the 3 main forms are defeated, it only misses the last stage, in which Dominus Circus will combine all the previous weapons and attacks. Yes, you read right, every move and ability will show off in the final stage. So the elephant head to shoot projectiles and create mist, the tricky umbrella to shield from frontal attacks, and the deadly sword, everything packed together in a complex battle that will test your memory and reaction times. Once the combined form is defeated, after a stylish execution, Dominus Circus will be finally and truly dead.

Scarlet Nexus shows since the beginning a set of very creepy and disturbing creatures, but is only with the long and complex battle against Dominus Circus that it clearly shows its climax.

When your average JRPG protagonist becomes a grotesque monster: how Ripper Jack in Mary Skelter 2 works [Mechanics]

The first Mary Skelter was a pleasant surprise, a really dark dungeon-crawler JRPGs, where fairytale-inspired characters are imprisoned in a living environment, forced to fight by using blood. And if this was not horror enough, the gameplay is also influenced by this gigantic living ecosystem (as you can read in a previous article here: Mary Skelter Nightmares: When the dungeon is a colossal living creature with its own needs), while immortal monsters stalk the group like a proper survival horror (and here an analysis about these Nightmares: The Nightmares of Mary Skelter: fairytale characters reborn as twisted immortal stalkers). However, the sequel was released in the west only on Nintendo Switch. Luckily, it recently became available also on STEAM, so more people can try it.

Mary Skelter 2 is really difficult to describe without spoilers. Because for almost the entire game, the player who previously played the first game has no idea of what is happening. In fact, Mary Skelter 2 is altogether a prequel, a sequel, and a remake. And why some things are the same, some will drastically change. This is especially true for Jack, the only male protagonist.

In the first title, Jack was the classical “good boy who cares for a complicated girl” inside a harem of female characters. However, his function was unique and essential, since by managing the use of his blood, the player could avoid the girls to fall into a deadly frenzy. It was an interesting balance: shoot too much of Jack’s blood and he will go KO, but by being too strict you risk that your party will self-annihilate in a bloody frenzy.

Even in Mary Skelter 2, Jack is essentially the same… but very briefly. In fact, Jack will suddenly transform into a Nightmare, a gigantic, obtuse, and grotesque creature barely able to talk. This insane twist will not only affect the story, but will also reflect on the gameplay. Nightmare Jack can only communicate with Otsuu, the new protagonist princess, and will share two turns with her.

The monstrous new protagonist act quite differently from his previous self. But he can still shoot blood to momentarily reduce the frenzy of the party. However, this time instead of affecting his body, the action will have a toll on his mental health. This time, Nightmare Jack has a bar representing his mental health, which will deteriorate the more actions he will take. Of course, there are ways to regain sanity, for example by walking around the dungeons without using his powers. Moreover, Jack can also relax on his own by spending an action to take a Deep Breath, reducing in this way his level of stress. But what will happen when Jack’s mental health completely deteriorates? He will truly become a rage-full Nightmare, attacking indiscriminately both enemies and allies. And yes, he is far more dangerous than any other party member in frenzy.

Luckily, Otsuu has also ways of calming Ripper Jack (a familiar name for his nightmarish version), and can in fact talk to him by using “Counseling,” an action to calm him down. The other girls can also try to Embrace him, hoping to calm him as well. But often, only a single turn of Ripper Jack could wipe out your party. Moreover, if Jack loses control three times in the same battle, there is no way to turn back. It is Game Over.

While hopping between sanity and deadly frenzy, Jack has also other interesting actions. While outside battles, he can use a power that in the first game was of Alice, allowing the player to create a Save Point everywhere, at cost of Jack’s sanity. While in battle, Jack can use a very special power: Nightmare Zone. This attack can change the course of a battle by completely inhabiting the enemy for one turn. But of course, such power will have a drastic effect on Jack’s sanity.

The sudden change of the good-boy Jack into his nightmarish counterpart strongly marks what Mary Skelter 2 is trying to achieve: a huge change inside the comfort of your pre-built knowledge. Everything is similar to the previous game, but there are also huge differences in the plot. What is happening in Mary Skelter 2? This question will need a lot of time to receive an answer. Nightmare Jack is a really peculiar protagonist for a JRPG, not only for his grotesque appearance but especially for his intrinsic danger. Managing the mental health of this character to help the party survive, while avoiding the appearance of Ripper Jack, is an interesting and unique horror mechanic. This is also reflected in the exploration, because if Jack’s sanity is already low, creating a Save Point could lead to your annihilation in the next fight.

Like the previous entry, Mary Skelter 2 offers a unique combination of dungeon crawling and horror, plus some interesting new mechanics, and a twisted plot that is quite difficult to figure out till the very end.