Mary Skelter Finale is the end of the trilogy of dark Japanese dungeon-crawlers. Following for the last time the fight of the Blood Maidens against the immortal Nightmares to escape the living Jail, Finale is a huge game dense in new mechanics. And this time, the escape to the surface will hide even more dangers.
While the immortal Nightmares are still there, ready to chase the party around the mazes till they can be finally defeated (and you can check more about previous Nightmares in this analysis The Nightmares of Mary Skelter: fairytale characters reborn as twisted immortal stalkers), there are far more dangers, including a deranged and sadistic group of bloodthirsty girls: the Massacre Pink (or Genocide Pink in Japan). However, there is also a smaller but even more peculiar enemy waiting to surprise the party while exploring the Jail: the Insectmares.
This new danger comes from swarming enemies that can surprise the party during any battle, literally enveloping and crawling not only on the character but on the screen itself. Like under a sort of living negative effect, when a character gets swarmed by Insectmares, they receive several maluses. These range from the obvious bothering of having the screen almost entirely occupied by crawling creatures, to the impossibility of using any skill, attacking, or even trying to escape. Moreover, Insectmares also work as general malus, lowering, for example, defence or accuracy. And, as an untreatable plague, it is also quite difficult to get rid of Insectmares, which will continue to crawl on the affected character even when the battle ends. In fact, the only way of removing the Insectmares is by using blood, and a huge amount of it, coming or from the enemies critically killed, or by throwing essential blood packs.

The Insectmares are a new level of immune defense of the living Jail. If Nightmares can be the equivalent of macrophages or lymphocytes, actually hunting down external pathogens, Insectmares are more similar to antibodies, enveloping the external elements thus facilitating their destruction. In fact, the Insectmares are linked to the “angry” level of the Jail. Because if you fight or escape too many battles, or are chased by a Nightmare, without satisfying the Jail needs, such as Sleep or Hunger (yes, the dungeons here have feelings, you can read more here: Mary Skelter Nightmares: When the dungeon is a colossal living creature with its own needs), then the Jail will get angry. The higher the fury of the Jail, the higher the probability of being swarmed by Insectmares. This can happen at any moment: when in battle, exploring, and even when running away from a Nightmare. And the fact that this living and permanent negative status can appear in any battle, even bosses, regardless of their specific skills and powers, adds an additional level of anxiety and complexity through the game.
An additional details about the Insectmares lies in their name. While the English translation relies on their general insect-like aesthetics, together with their swarming behaviour, the original Japanese name is Babymare. This creepy name opens a new world of interpretation, somehow implying that they are a juvenile or larva stage of a Nightmare, their “baby” form.
Talking about their appearance, Insectmares are in general colorful beings, usually animal-based, but sometimes they can be more humanoid. However, while advancing in the game, they tend to get more grotesque, resembling animal-carcasses or disgusting anthropomorphic mutations. And yes, the fact that these creatures are literally crawling on you is quite disturbing.
Let’s have now a more detailed look at some of the Insectmares ready to crawl on you in Mary Skelter Finale. Since they lack a name, I simply created an unofficial one based on their appearance.
Stuffed Cows
The colorful cows cover the entire screen, appearing more like silly animations than disturbing beings. Worth to specify that these Insectmares are involved in the first tower of the game, associated with gold and judgment. As previously said, the Insectmares tend to get more and more disturbing in later towers, so, in the beginning, simply accept to be swarmed by silly and colorful cows. But wait, by closely looking, those cows have completely insane expressions, and their bodies look like stitched together. Well, maybe even in the beginning, Insectmares can be creepy.

Humanoid Bees
From one of the first dungeons, these Insectmares really fit their name. In fact, they appear as humanoid bees, with big red lights behind, colorful wings, a dangerous sting, and a set of peculiar humanoid features. The face is completely human, with a dumb-looking expression, pale void eyes, and a disgusting long tongue. They are in general more silly-looking than other Insectmares, but since they are in one of the first colorful dungeons, they still fit in the overall atmosphere.

Carcass Penguins
The penguins are grotesque and disgusting Insectmares, with beaks full of pointed teeth and feral expressions. Their bodies are already decomposing, appearing as decaying carcasses, with the ribs gorily erupting from their chest. At first glimpse, they could look like crows, but at a closer look, they are in fact penguins. This is supported by their appearance in one of the first towers, a cold and frozen environment. The simple idea of being surrounded and swarmed by a flock of these repulsive creatures is sufficient to send a chill down the spine. These Insectmares really break the rule, appearing as terrifying and grotesque beings in one of the first towers.

Eye Moths
The Eye Moths are the common Insectmares in a tower associated with blood and beauty, where gorgeous mirrors are scattered around, and blood is pumping from the ceiling. The moths are of a colorful ruby, to connect them with the blood-related topic of the tower, with a pair of gigantic eyes on their wings. They are quite graceful in appearance, and far less grotesque than the other Insectmares. However, when almost completely swarming the screen, having those giant eyes staring directly at the player creates a really uneasy feeling, almost breaking the fourth wall in a really unsettling way.

Three-headed Horses
The creepy climax of a Saturday-morning cartoon that went terribly wrong, these three-headed horses are probably the most disturbing Insectmares. The horses appear in the circus/carnival tower, a place of deadly games and disturbing beings. And their are really fitting there. The frontal face has a disturbing and insane smile, while the skin of its cheeks grotesquely melt with the other heads. And if you closely look at, the right head has its eyes almost melted inside the other skin. There is not a detail that it is not truly disturbing in this design, including the exposed ribcage with the heart beating inside. One of these creatures is already disturbing enough, but these small guys attack in a swarming and grotesque pack. You cannot unsee those terrifying faces staring directly at you through the screen.

Straw Dolls
One of the last Insectmares, these dolls are truly disturbing beings with nothing remotely cute or animal-based in their design. They live in a tower that looks like an hospital, full of living flesh and hanging ropes, so it is not a surprise that their appearance is so grotesque. The face is the most grotesque detail, composed of hard skin stitched together with red strings, even going inside a porcine nose. The mouth and eyes are completely filled with nails, an extreme and disturbing correlation with straw dolls stabbed with nails in black magic rituals. The limbs and body are simply straw bands roped together. The Straw Dolls are pure nightmare fuel, and simply seeing their stitched faces full of nails staring at you so close on the screen is already a gigantic malus on its own.
