Fear & Hunger (F&H) is one of the best examples of indie dark RPGs, set in a brutal dark fantasy world inspired by Berserk, where every amorality is allowed. However, regardless of its shocking value, F&H is an intriguing and original product, set in a world full of lore, featuring brutal combats that involve menomating the enemy’s limbs, and boasting a huge connection to survival horror titles. In fact, the enemies in F&H do not provide experience, and avoiding dangerous encounters is essential to survive. Brutal deaths, tough decisions, and sacrifices shape the freedom of this title, a world where you can side with really obscure beings, or die of starvation after jumping into a well.
F&H is a new starting point for indie horror JRPGs, with many incoming titles showing a similar brutal battle system or set in really dark fantasy worlds. While many proper “fhunger-like” games, or clones of F&H, will probably release soon, other very interesting horror JRPGs are yet available for people looking for another really dark and mature experience. Many dangerous and hopeless worlds, where grotesque enemies can brutally kill the party, bad endings are behind every wrong decision, and often sacrifices are necessary to proceed.
In the following article, which I will continue to update, I will write about the darkest, most horrific, and grim indie JRPGs available. I will focus on the most interesting and brutal settings, with challenging battle systems, a bestiary full of disturbing creatures, dubious choices, and bad endings. I will focus especially on games released after the first F&H (so from 2018), briefly describing the overall world, setting, system, bestiary, and whether tough choices are included. Some products are really inspired by F&H, while others are simply too good dark JRPGs not to be part of this list.
If you are a fan of F&H or, in general, of really dark and horror RPGs, this is an article that can definitely get your interest.
Look Outside
The best indie horror RPG together with Fear & Hunger, and not simply a dark JRPG or a F&H clone, but a completely independent product. The game is set in modern days, where something terrible happened. People live trapped inside, with the window closed, because only by looking outside, they mutate into a horrible monster, entirely losing their humanity. The setting is extremely dark and disturbing, especially at the beginning, with a few moments of comedy relief. For 15 days, the main character must survive while trapped inside his apartment building, with a lot of freedom on how to spend the days. Between recruiting neighbors, scavenging, exploring the other flats, fighting grotesque abominations, or simply spending time playing videogames, Look Outside has an insane amount of content to offer. And with each new update, the game gets even bigger, featuring a parallel dimension made of meat, around 10 different endings, and a world of secrets. Every apartment is a new world, a place shaped by the horrible mutations that happened there. An example is the “Teeth Apartment,” where every monster is uncontrollably growing teeth out of their bodies… for a very disturbing and sad reason.
The bestiary of Look Outside is insanely huge. Seriously, I have no idea how many enemies and bosses are now inside the game, but definitely more than 50… if not more than 100. From grotesque insects to an entire boiler room or the different faces of a painter, fighting the monsters is not an easy task, and the player must scavenge improvised weapons to defend themselves. The problem is that every weapon can break if you are unlucky enough, even the super-secret weapons such as the Hellblade. Luckily, there are many melee weapons to discover, from bats to machetes or chainsaws, including firearms and throwable weapons.
The world became a hellish mutant landscape, and everyone is suffering from the effects of this change. From kids to innocent people, the grotesque mutants, when insane, must be eliminated. Some people seem to retain their sanity, even while mutated, and can even be recruited. However, for every small bright side and comedy moment, there are even more horror and extremely tough decisions. For example, a hungry hole will only feed on a child… or a main character’s arm, wounding him for all the game or forcing him to lose a party character. The majority of the endings are also incredibly bad, often involving the destruction of the entire earth (including being absorbed by a hamster god, check about it here: The Rats in Look Outside: A spreading disease of fur and teeth) or terrible mutations for the main character. There are also proper game-over endings while making quite bad choices, often after trusting somebody who definitely shouldn’t have been trusted.

Materialization of Memories
The game is probably the first F&H clone, following everything that made F&H famous. With one big difference: the characters are mainly… well… anthropomorphic animals. The protagonists are working on a mysterious experiment, which will soon go sideways, teleporting everyone to a mysterious parallel reality. This place is infested with anomalies, deadly and invisible events, causing harm to whoever gets too close to them. And of course, deadly monsters also roam every corner of this parallel world. Because here, everything wants to kill the main characters.
The three main characters always fight together, each of them covering a specific role, from healer to brawler. Thankfully, several weapons are also there to help, including firearms. The battles are almost identical to F&H, including targettable body parts. The world is freely explorable and very open, with almost every building accessible since the beginning. Looting a building is always an extreme danger, due to the unknown creatures roaming inside. The monsters are well varied and with different strategies, from a horde of TV-headed illusions with only one of them real to a disturbing smiling entity summoning biting mouths. The healer can also perform an autopsy on the monsters’ bodies, revealing lore and important information on how to defeat them.
The grimdark parallel world is full of dangers and monsters, where everything is ready to kill or mutilate the party. Finding a way to escape this world is the main task of the characters, but soon, this will become even more difficult. A group of deranged NPCs will soon start to torment the main characters, offering brutal choices, including permanently wounding or killing characters.

Blood Soaked Bastard
Just by looking at the amazing and dark art-style, you see how this game fits the article. Set in a dark fantasy world, the story follows an unconventional antihero: a blood knight, a dark paladin using blood as a weapon. During his journey, the knight will meet other twisted and peculiar individuals, from a ghoulish mass of flesh to an ugly elf obsessed with being a chef. While the game shows some hints of comedy, the world is always a hopeless and violent place, inhabited by grotesque and mischievous beings.
The game is a bite-sized dark fantasy JRPG, a short but intense experience. The party characters all have different powers and roles to play, including specific equipment. While there are very few enemies, the main bosses are different and satisfying to battle, from a zombie lord to a peculiar siren. But the first price goes to the final boss, an insane battle with 4 completely different phases.
Even in its small size, the adventure offers an unexpected set of tough decisions and evil choices. Party members can be coerced into a ritual to be reborn as bloodthirsty abominations, and boss battles can be avoided by permanently sacrificing a character. Moreover, every “normal” person is terrified of the main character, since the blood knights are feared across the land.

Do you want to check all the weird and grotesque party members and the evil moral choices related? Check our video here:
The Pale City
Set in a city, on a platform made of bodies, existing high on a black and deadly sea, Pale City offers one of the most hopeless and grim settings in any JRPG. Seriously, in this world, babies are born from tunnels and must crawl to the city to be adopted, all this while a cult of cannibals loots for the bodies inside tunnels. I could write many paragraphs about this dark and complex world… but since I already did that, feel free to read my article about the setting of the Pale City: The grim world of the Pale City: where cannibals are looking for eternal life and babies are born crawling out of Tunnels [Grimdark Worlds].
The gameplay is a linear JRPG, amazingly written, and full of “gray morality” characters, including dumb or mad Gods. While the enemies are serviceable, with grotesque demons and other disturbing beings, the characters are what truly shape this complex world. For example, magicians are truly scary beings, able to rip people in pieces with a world or to coexist with grotesque skin parasites.
The game always walks on a dense gray line, following a linear and well-written path where many terrible things happen, and characters evolve toward their tragic fate. However, toward the end of the game, some quests feature some drastic choices. For example, you can join the cannibalistic Cult of Life, partaking in their special meal to increase your health, side with an imprisoned titan to help him in his revenge, or even murder the only human Gods.

Slimes
Slimes is a philosophical and extremely grim RPG inspired by Lucah Born of a Dream, an amazing surreal action RPG. While the similarity in the art style is evident, the two games drastically diverge in gameplay and setting. The world is a dangerous place due to the descent of a mysterious winged entity from the sky, taking residence on the moon. However, the scales from its wings crossed the sky as falling stars, reaching earth and causing terrible events. The main changes that this phenomenon brought include magic and monsters. Among the monsters, the weakest and dumbest are the slimes, which all originated from a single dungeon, deep underground. But if the slimes are so mindless and weak, why has nobody ever come out alive from their dungeon? On the other hand, magic is persecuted by insane crusaders. And one of this religious fanatics is the protagonist of the game, accompanied by a magical healer.
The main characters are not only at the opposite of morality, divergent on every topic, but also in terms of fighting mechanics. The priest uses bullets and firearms to fight off slimes, while the magician, of course, needs to balance the mana for healing and debuff. While venturing into the dungeon, each floors offer new mysteries, battles, and a lot of dialogues, often based on previous expeditioners. The bestiary is quite straightforward, basically involving almost only slimes, but their design and abilities evolve during the game.
The setting and the plot are extremely mature, dealing with heavy themes, such as persecution and religious fanaticism. The main character is far from likable, and even far from an anti-hero. During the evolving clashes between the main characters, the healer is of course the one to side with more easily. Moreover, the mysteries about the real origin of the slimes and dungeon keeps the interest high, offering other complex moral dilemmas.

Break Wolf
Break Wolf was a true surprise, a JRPG with an amazing art-style entirely set inside an SCP-like facility. The main characters are human-animal hybrid experiments, forced to continuously fight and win in order not to be disposed of. Between true friendships and brutal manipulations, the main characters survive this environment till the beginning of a lucky escape. Floor after floor, the main characters will try to escape this hopeless world. The biggest surprise? The characters are all well-written and likable, part of a cohesive story. The facility is also full of secrets, including hidden rooms, deadly bosses, and even a Cat God to summon (check more here: When Cats and a Cat God help you escape from a SCP-like facility in the dark JRPG Break Wolf [Mechanic]).
The game is heavily focused on battles, brutal 1-on-1 fights between the main character and the other grotesque experiments. With multiple health bars, fine-tuning of the many abilities, and a great set of items, including bazookas or flamethrowers, every battle is a tough and brutal tactical puzzle. An example? The main character will also learn to morph into a werewolf, adding an extra layer of complexity, while the recruited characters act as special abilities that need turns to recharge. The bestiary is well varied, including grotesque animal monsters such as bats with humanoid legs or colossal worms with a drill in their mouth.
The game includes some tough choices regarding the secondary characters, who can die or survive based on the player’s choices. And choices truly matter, because based on the characters saved, the game has an entirely different final chapter, with new locations, enemies, and bosses, based on the Route selected. And by finishing both Routes, the player can unlock an even more difficult Extra scenario. Break Wolf also includes mild sexual scenes between the main characters, which can be performed in “quiet” rooms.

Trench Face
Trench Tale has some great thematic connections with F&H2, especially for its setting inspired by WW1. As a soldier with a permanent gas mask stitched on the face, you must venture through eerie bunkers and foggy trenches inhabited by disturbing puppet-soldier entities. There is no hope or help in those trenches, only enemies and mysterious cows helping you save the game.
In the beginning, you can select between different classes: brawler, sniper, or medic, including two other unlockable classes. Exploring the hopeless world is a huge challenge, since the enemies hit hard, provide no experience, and healing is quite costly. Moreover, saving requires rare resources, and finding metal scraps around the battlefield is essential to craft items. The enemies are relentless puppet abominations, suspended between life and death, from normal soldiers with a gun to colossal skeletal whales. They each possess multiple body parts, often including the threads that keep them suspended, and are able to kill the player with a couple of attacks. As you guessed, combat is very similar to F&H, and fans will feel at home.
While the atmosphere is constantly dark and oppressive, the gameplay is quite linear, with almost no choice. Exploring every new trench, while avoiding monsters and looking for save points, is the main gameplay loop. There are very few NPCs, and the hopeless journey proceeds in almost complete solitude. While the game is pretty short, a recent free DLC doubled the length by offering a new story.

And if you are interested in the enemies of Trench Face, here our video covering all of them:









































